Publications & Manuscripts

  • CoordAuth: Hands-Free Two-Factor Authentication in Virtual Reality Leveraging Head-Eye Coordination
    • Sheng Zhao*, Junrui Zhu*, Shuning Zhang, Xueyang Wang, Hongyi Li, Fang Yi, Xin Yi, Hewu Li. (*Equal Contribution)
    • Co-1st Author, accepted, IEEE VR’25.
  • Raise Your Eyebrows Higher: Facilitating Emotional Communication in Social Virtual Reality Through Region-specific Facial Expression Scaling
    • Xueyang Wang, Sheng Zhao, Yihe Wang, Ziyu Han, Xinge Liu, Xin Tong, Xin Yi.
    • Accepted, ACM CHI’25.
  • Exploring Collaborative GenAI Agents in Synchronous Group Settings: Eliciting Team Perceptions and Design Considerations for the Future of Work
    • Janet Johnson, Macarena Peralta, Mansanjam Kaur, Sophia Huang, Sheng Zhao, Hannah Guan, Shwetha Rajaram, Michael Nebeling.
    • Accepted, ACM CSCW’25.
  • LowPowAR: Power-Constrained Tone Mapping for Augmented Reality
    • Weikai Lin, Sheng Zhao, Ian Ross, Carl Marshall, Sushant Kondguli, Yuhao Zhu.
    • Accepted, IEEE TVCG’26 (ISMAR Journal Track).

Research Experiences

HCI Group, Tsinghua University, China

  • Research Assistant, Advisor: Xin Yi , Yuanchun Shi
  • Raise Your Eyebrows Higher: Facilitating Emotional Communication in Social Virtual Reality Through Region-specific Facial Expression Scaling
  • My work include:
    • Implementing VR face2face chat using TCP-based socket and Oculus SDK.
    • Designing both qualitative and quantitative research methods based on interviews and questionnaires.
    • Conducting user research experiments and conducting data analysis.
    • Proposing an improved camera2blendshape method to mitigate the uncanny valley effect and enhance the emotional experience.
  • Accepted to ACM CHI’25. Code here.

HCI Group, Tsinghua University, China

  • Research Assistant, Advisor: Xin Yi
  • CoordAuth: Hands-Free Two-Factor Authentication in Virtual Reality Leveraging Head-Eye Coordination
  • My work include:
    • Project leader, proposing the current two-factor authentication framework based on unlock pattern and the behaviour biometrics.
    • Using Unity to build the 3*3 unlock UI in VR.
    • Designing the biometric classifier by machine learning, using RF etc. to implement the classification of behavior biometrics during saccades and fixations of eye movements.
    • Conducting user studies, validating framework robustness against password collision, contextual factors and shoulder surfing attacks.
  • Accepted to IEEE VR’25. Code here.

Horizon Lab, University of Rochester, USA

  • Ph.D. Student, Advisor: Yuhao Zhu
  • LowPowAR: Power-Constrained Tone Mapping for Augmented Reality
  • Co-authored a power-constrained tone-mapping framework for AR displays, accepted to IEEE TVCG’26 (ISMAR Journal Track).

C3I Lab, Tsinghua University, China

  • Visiting Student, Advisor: Bowen Zhou
  • Research about high fidelity avatar generation by 2D-trained diffusion model
  • My works include:
    • Finding existing models do not perform well in generating objects worn by people with complex 3D structures.
    • Conducting experiments to validate some basic ideas.
  • The project is currently in progress.

Bear Lab, University of Rochester, USA

  • Remote Research Intern, Advisor: Yukang Yan , Yuntao Wang
  • Research about EventCamera: empowering autonomous driving assistance
  • My work include:
    • Developing a virtual environment for simulating autonomous driving by Unity.
  • The project is currently in progress.

IVI Lab, Georgia Institute of Technology, USA

  • Remote research intern, Advisor: Yalong Yang
  • Research about taxonomic of human data interaction in VR
  • My work include:
    • Collecting relevant papers presented at VR, VIS, ISMAR, TVCG etc.
    • Developing mini demos in VR by Unity.
  • The project is currently in progress.